Hi duelists (mostly OCG duelists), I want to share this breaking news here. As you can see on the picture above, it is a complete list of GS04 (I take the photo from Yugioh Wikia). Can't believe what you saw, right?? BLS is not a short printed card, ya IT'S NOT. I don't know if the list is true or fake but I would like to share some thought about the game, if the list is true.
If the list is true, that's mean BLS has a very high chance to go back into jail at 1st March 2012. Maybe that will happen, and most people think it will happen. What I want to say here is, I DON'T THINK BLS WILL BE BANNED EASILY(at least not at 1st March 2012). Actually, BLS flying everywhere is not a huge problem. Konami let BLS for some reasons or maybe not, but it's really the time for him to be in the game again. The recent meta didn't let BLS to survive easily since people like to run 2 Solemn Warning and 2 BTH, and 2 Raigeki Break recently. BLS as a common is not a problem since Dark Armed Dragon as a common also didn't make it overwhelm. Nothing to be afraid if BLS is really a common, unless you're a YGO seller...xD.
Besides, if the list is real that's mean Windup Zenmaines is really a Normal Rare (most duelists predicted this). Windup Zenmaines as a normal rare doesn't shock me at all. What I think is, this card's price will be hyped. This is the first print of Windup Zenmaines in OCG, and it is a short printed card. This will cause the price of this card boosts and boosts (like Maxx "C" case). Not gonna talk much about this card since I don't manage to get one for my own self, except I get it in my GS box.
If the list is true, the cards that is good in this pack will be:
1) Black Luster Soldier-Envoy of the Beginning
Everyone might have 1, it's fair enough since people won't blame that they lose because they can't afford a BLS.
2) Stardust Dragon
Stardust in GR is really attractive. Nice reprint since it makes new player happy.
3) Windup Zenmaines
First print in OCG, nice card either.
4) Smashing Ground
Foil version of Smashing Ground is finally released.
5) Pot of Duality
Best card that Konami create in this few years. Reprint in GS gonna make it affordable for everyone.
6) Raigeki Break
Foil version of raigeki Break is finally released.
7) Dimensional Prison
Good cards to be print in GS, nice job Konami.
Ok, this pack is a very good pack even if the list is fake, so get yourself a box. Thanks for reading this short post.
Blacklust-4EVER
Wednesday, December 28, 2011
Thursday, December 22, 2011
A whole month suffering...
I'm experiencing the worst month since my last post.
I lay on the bed in hospital for a week due to appendix problem, infected by chickenpox after discharge from hospital. Damn!! I'm sick for a whole month and it makes me do nothing but suffering.
Sorry for not be able to update my blog. I'll make my update really soon.
Thanks for reading...
I lay on the bed in hospital for a week due to appendix problem, infected by chickenpox after discharge from hospital. Damn!! I'm sick for a whole month and it makes me do nothing but suffering.
Sorry for not be able to update my blog. I'll make my update really soon.
Thanks for reading...
Monday, November 21, 2011
Order of Chaos Review
Being the latest and the last booster of year 2011, this pack doesn't count as a good pack at all.
The cover card: Utopia Ray is the worst cover card in this year.
Overall, there are still some cards that caught my attention.
1) Kuribolt
EFFECT: During your Main Phase: You can target 1 Xyz Monster with Xyz Materials; detach 1 Xyz Material from it, and Special Summon 1 "Kuribolt" from your Deck. This card cannot be used as a Synchro Material Monster.
This card is okay, but not very good. It can make you xyz summon Rank 1 easily and detach Materials from your opponent monster. By the way, you can also detach materials from Gemknight Pearl since its materials are useless. Overall, I like this card because it's cute.
2) Gagaga Girl
EFFECT: You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes equal to the Level of the target. If you Xyz Summon an Xyz Monster using only this card and "Gagaga" monsters, the Xyz Monster gains this effect. ● When this card is Xyz Summoned: Target 1 face-up Special Summoned monster your opponent controls; the target's ATK becomes 0.
Who care about her effect?? She just too cute. Good card for collecting purpose.
3) Ninja Master Hanzo
EFFECT: When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster, except "Ninja Master Hanzo", from your Deck to your hand.
Might be the best card in the pack. A ninja counterpart of E HERO Airman(or Stratos), looks handsome too. Like all the reality shows' judges say: " He is a complete package."
4) Predicting Monk Cho-Len
It discard hand by effect and get a Banished Dark monster after destroy, this is the perfect support for Dark World. No wonder it's a Normal Rare card.
7) Wind-Up Zenmaighty
EFFECT: Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster (from your hand or Deck). When a face-up "Wind-Up" monster you control is destroyed and sent to the Graveyard: You can detach 1 Xyz Material from this card to target that monster; add it to your hand.
See this link: http://duelingdays.blogspot.com/2011/11/lets-play-windup-zenmai.html, then you'll also think this is a good card.
8) wait...wait...I'll update the rest in my next post, haha stay tuned.
The cover card: Utopia Ray is the worst cover card in this year.
Overall, there are still some cards that caught my attention.
1) Kuribolt
EFFECT: During your Main Phase: You can target 1 Xyz Monster with Xyz Materials; detach 1 Xyz Material from it, and Special Summon 1 "Kuribolt" from your Deck. This card cannot be used as a Synchro Material Monster.
This card is okay, but not very good. It can make you xyz summon Rank 1 easily and detach Materials from your opponent monster. By the way, you can also detach materials from Gemknight Pearl since its materials are useless. Overall, I like this card because it's cute.
2) Gagaga Girl
EFFECT: You can target 1 face-up "Gagaga Magician" you control; this card's Level becomes equal to the Level of the target. If you Xyz Summon an Xyz Monster using only this card and "Gagaga" monsters, the Xyz Monster gains this effect. ● When this card is Xyz Summoned: Target 1 face-up Special Summoned monster your opponent controls; the target's ATK becomes 0.
Who care about her effect?? She just too cute. Good card for collecting purpose.
3) Ninja Master Hanzo
EFFECT: When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster, except "Ninja Master Hanzo", from your Deck to your hand.
Might be the best card in the pack. A ninja counterpart of E HERO Airman(or Stratos), looks handsome too. Like all the reality shows' judges say: " He is a complete package."
4) Predicting Monk Cho-Len
EFFECT: Once per turn: Declare 1 card type (Spell or Trap Card) and target 1 Set card in your opponent's Spell & Trap Card Zone; look at it, and if the target is the declared type, it cannot be activated this turn.
Its effect is not very good. So what?? Did you saw the Attribute and its Defend? Now you know why it caught my attention?
5) Dark Blade, Head Soldier of the Dark Demon World
EFFECT: Once per turn: You can banish 1 DARK monster in your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. If this card would be destroyed, you can destroy 1 of those cards instead.
Nice Attack, nice illustration, nice effect too. Guess what? Rai-Oh will be eaten by this card. Mwahahaah!!!
6) Trans Archfiend
EFFECT: Once per turn: You can discard 1 Fiend-Type monster and have this card gain 500 ATK, until the End Phase. When this card is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add it to your hand.It discard hand by effect and get a Banished Dark monster after destroy, this is the perfect support for Dark World. No wonder it's a Normal Rare card.
7) Wind-Up Zenmaighty
EFFECT: Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster (from your hand or Deck). When a face-up "Wind-Up" monster you control is destroyed and sent to the Graveyard: You can detach 1 Xyz Material from this card to target that monster; add it to your hand.
See this link: http://duelingdays.blogspot.com/2011/11/lets-play-windup-zenmai.html, then you'll also think this is a good card.
8) wait...wait...I'll update the rest in my next post, haha stay tuned.
Sunday, November 20, 2011
Deck Discussion: Dark World (Part 2)
Today, I'll explain how my Dark World works.For anyone who miss the deck list, you can have it here.
My Dark World is a control based Dark World. I'll explain the game in 2 phase (not the phase in a turn).
The first phase is the opening, I call it Set-up Phase.
Set-Up Phase:
Cards commonly in used:
-Grapha, Snoww, Broww, Rai-oh, Malefic Stardust Dragon, Gate, Dragged Down into the Grave, Pot of Duality, Bottomless Trap Hole, Solemn Warning, Trap Dustshoot and Mind Crush.
In setup phase, what you need to do is set up your play as quickly as you can and ruin your opponent set up(control deck only). Dark World is a very good deck to shine in this phase due to its ability to set up very fast and ruin the opponent's set up at the same time.
Snoww, Broww, Gate, Dragged Down into the Grave and Pot of Duality act as the search engines for the deck. With this number of search engines, the time needed to set up will be lesser. The main strategy of this deck at this phase is to keep a Grapha in grave and a LV4 or lower Dark World in hand.
At the same time when you set up your play, you also need to jam your opponent set up. Rai-Oh, Grapha, Dragged Down into the Grave, Bottomless Trap Hole, Solemn Warning, Trap Dustshoot, Mind Crush and Malefic Stardust are here to ruin the opponent's set up.
1) Rai-Oh
This is a very good card to start a game. In the early game, 1900 ATK monster is a very good beater. Meanwhile, Rai-Oh force the opponent to play slowly since they can't use their search engine. Its effect which negate Special Summon also make it a good card to avoid early OTK.
Note: Always set a Solemn Warning behind when you Summon Rai-Oh, you don't want your Rai-oh to be kill by Card Trooper.
2) Dragged Down into the Grave, Trap Dustshoot, Mind Crush
My Dark World is a control based Dark World. I'll explain the game in 2 phase (not the phase in a turn).
The first phase is the opening, I call it Set-up Phase.
Set-Up Phase:
Cards commonly in used:
-Grapha, Snoww, Broww, Rai-oh, Malefic Stardust Dragon, Gate, Dragged Down into the Grave, Pot of Duality, Bottomless Trap Hole, Solemn Warning, Trap Dustshoot and Mind Crush.
In setup phase, what you need to do is set up your play as quickly as you can and ruin your opponent set up(control deck only). Dark World is a very good deck to shine in this phase due to its ability to set up very fast and ruin the opponent's set up at the same time.
Snoww, Broww, Gate, Dragged Down into the Grave and Pot of Duality act as the search engines for the deck. With this number of search engines, the time needed to set up will be lesser. The main strategy of this deck at this phase is to keep a Grapha in grave and a LV4 or lower Dark World in hand.
At the same time when you set up your play, you also need to jam your opponent set up. Rai-Oh, Grapha, Dragged Down into the Grave, Bottomless Trap Hole, Solemn Warning, Trap Dustshoot, Mind Crush and Malefic Stardust are here to ruin the opponent's set up.
1) Rai-Oh
This is a very good card to start a game. In the early game, 1900 ATK monster is a very good beater. Meanwhile, Rai-Oh force the opponent to play slowly since they can't use their search engine. Its effect which negate Special Summon also make it a good card to avoid early OTK.
Note: Always set a Solemn Warning behind when you Summon Rai-Oh, you don't want your Rai-oh to be kill by Card Trooper.
2) Dragged Down into the Grave, Trap Dustshoot, Mind Crush
Trap Dustshoot is always a good card to start a game in most deck. It makes your opponent -1 card advantage in the early game and also avoid early OTK. Trap Dustshoot follow with Mind Crush will totally makes your opponent cry. Kill the opponent sources in hand is always the best way to ruin the opponent's plan. Dragged Down into the Grave is good because you can check the opponent hand and ditch a key card from his hand, Mind Crush will come along to ditch more cards from the opponent's hand.
3) Malefic Stardust Dragon
Malfeic Stardust has a very high attack and easy to summon. It can use to waste your opponent's BTH and Warning(like Cyber Dragon do). Meanwhile, it also protect the field(Gate of Dark World) to let you set up with lesser distraction.
When you jam your opponent's set up, you are set up will be done faster than your opponent. You may go to the next phase(i want to say again, this is not the phase in a turn)and start attacking when your set up is ready.
The next phase is the mid game until the ending. I call it Mid to End Phase.
Mid to End Phase:
Cards in used:
-no specific card in used
In this phase, what you need to do is depending on what kind of deck you are using. When you play Dark World, the thing you should do is to control the game until you win. You should try to prevent your opponent to summon any big monster that lead to victory. Grapha will be the main attacker for you, so you should always keep a Dark World monster in your hand so that you could summon Grapha again and again.
Not much to say about this phase because plan always change when something happened in the Set-Up Phase.
I'll end up the post now, thanks for those who staying tuned. I'll try to update my blog as soon as possible.
Sunday, November 13, 2011
Deck Discussion: Dark World
Dark World is one of the famous decks nowadays. Dark World is first released in Elemental Energy pack. After a few years, the further support for Dark World released in SD21. Once the structure deck released, Dark World immediately climb up to tier 1. Dark World monsters activate their effect when they were discarded by an effect. This doesn't sound too good because you will need to play a lot of cards that discard hand through effect. But, Dark World's powerful effect totally makes duelists forget about that.
First of all, I will like to talk about the some rulings about Dark World. Dark World monsters activate effect when discarded by an "EFFECT", so if they're discarded by a "COST", their effect is not activated.
First of all, I will like to talk about the some rulings about Dark World. Dark World monsters activate effect when discarded by an "EFFECT", so if they're discarded by a "COST", their effect is not activated.
Q&A about Dark World's effect:
Q1: If I discard Dark World monster with Raigeki Break, can I activate the monster's effect?
A1: No, discard a card is the cost for Raigeki Break. Dark World monster's effect activated only if it is discarded by an effect.
Q1: If I discard Dark World monster with Raigeki Break, can I activate the monster's effect?
A1: No, discard a card is the cost for Raigeki Break. Dark World monster's effect activated only if it is discarded by an effect.
Q2: If I use Card Destruction and I discard a Dark World, can I activate it's effect?
A2: Yes, you can.
A2: Yes, you can.
A3: No, you can't. Hand Destruction send hand cards to graveyard, not discard.
When I tried Dark World in Dueling Network, I saw a lot of duelists is confused about when to activate Dark World monster's effect. For example, some duelists activate Card Destruction to discard Dark Worlds, then they activate those Dark Worlds effect before they draw. Actually, they should complete the effect of the card which discard Dark World before they activate Dark World's effect. Dark World's effect should start a new chain afterwards.
Tips:
For your information, when multiples of Dark World are discarded at the same time, you can chose to activate Dark Worlds' effect in any order.
For example:
You discard Grapha, Sillva and Snoww at the same time.
If you wish to special summon Sillva safely, you can put the chain like this: chain 1 Sillva, chain 2 Grapha, chain 3 Snoww. The last chain will resolve first, and your opponent can only chain an effect to the last chain. So, your opponent can't chain Solemn Warning to Sillva. By the way, you can also use the same way to kill Stardust Dragon. Stardust Dragon can only negate the last chain, so if you put Grapha as chain 1, Sillva as chain 2, Snoww as chain 3, you can destroy Stardust by Grapha.
Can't wait to get a sample deck? Be patient, you'll have it if you search it from Shriek OCG and other websites too.
Hmm... I smell some disappointment. Okay, I'll give you a sample deck list.
Note: Don't blame me if the deck is too weak, it's your own choice to copy it.
Monster x13:
3x Grapha
3x Snoww
3x Broww
1x Beiige
2x Rai-Oh
1x Malefic Stardust
Spell x13:
1x Card Destruction
1x Dark Hole
2x Dark World Lightning
3x Dragged Down into the Grave
3x Pot of Duality
3x Gateway of Dark World
Trap x14:
2x Bottomless Trap Hole
2x D. Prison
2x Mind Crush
1x Mirror Force
1x Skill-Drain
1x Solemn Judgment
2x Solemn Warning
1x Starlight Road
1x Torrential Tribute
1x Trap Dustshoot
I'll continue this topic in my next post, so that's it for now. Stay tuned.
Sunday, November 6, 2011
Back to Yu-Gi-Oh!
October of 2011, is the month I suffer the most.
I decided to stay away from YGO because of the year-end exam that last for a month. Now the exam is over, guess what? I'm back to YGO!
After a whole month without YGO, I found some updates of the new pack and it's quite interesting.
Inzecter
I know most people thinking Insect monsters are the weakest type, Hmm...but Inzecter might change their mind now.
Since Inzecters are Insect-type monster, Verdant Sanctuary will be the best searcher for them. By the way, Inzecter Centipede's effect is too good, because it can search an Inzecter monster in each turn if you use Inzecter Hornet as its equip card. Pot of Duality and Allure of Darkness will also become the draw engine for this deck.
Massive destruction is the best part of this deck. Inzecters can equip another Inzecter to itself each turn, so I can equip Hornet to an Inzaecter and destroy at least one card per turn. If you control an Inzecter Damsel, you can equip Hornet to Damsel and use Hornet effect to destroy a card. By the way, you also special summon an Inzecter from your deck(Centipede is the best choice), and equip Hornet again to destroy another cards. Since they are all DARK attribute monster, Dark Armed Dragon will also become another weapon for the deck.
That's all for now, hope you have a nice day.
I decided to stay away from YGO because of the year-end exam that last for a month. Now the exam is over, guess what? I'm back to YGO!
After a whole month without YGO, I found some updates of the new pack and it's quite interesting.
Inzecter
I know most people thinking Insect monsters are the weakest type, Hmm...but Inzecter might change their mind now.
Since Inzecters are Insect-type monster, Verdant Sanctuary will be the best searcher for them. By the way, Inzecter Centipede's effect is too good, because it can search an Inzecter monster in each turn if you use Inzecter Hornet as its equip card. Pot of Duality and Allure of Darkness will also become the draw engine for this deck.
Massive destruction is the best part of this deck. Inzecters can equip another Inzecter to itself each turn, so I can equip Hornet to an Inzaecter and destroy at least one card per turn. If you control an Inzecter Damsel, you can equip Hornet to Damsel and use Hornet effect to destroy a card. By the way, you also special summon an Inzecter from your deck(Centipede is the best choice), and equip Hornet again to destroy another cards. Since they are all DARK attribute monster, Dark Armed Dragon will also become another weapon for the deck.
That's all for now, hope you have a nice day.
Saturday, October 8, 2011
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